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Direct x 11
Direct x 11





direct x 11

Way applications render will benefit existing hardware. Supports Direct3D 10-class and 10.1-class hardware, too, so changes made in the

direct x 11

Parallel to the main immediate context, and being submitted as they become complete. The following figure shows rendering tasks being queued in Sent to the GPU later when the main context is ready to submit a new task to This enables GPUĬommands to be accumulated in parallel to the main rendering work, and then Work associated withĮach deferred context can occur on a separate thread/core. 1) a primary immediate context which dictates the timeline for work submissionĬontexts created by the application developer as needed. Second, the Direct3D device interface now Direct3D 11 allows developers more freedom whenĮxpressing parallelism by allowing such calls to occur across multiple The Direct3D device object and the driver enable asynchronous API calls, DirectX 11 improves scaling on CPUs via changes to both the APIĭevice access becomes possible through two key features of the Direct3D 11įirst, improvements in synchronization between With DirectX 11, theĪPI has been updated to enable developers to better drive the GPU from a

direct x 11

Hardware level already in consumer's machines, there will be a lot of hardware to targetĮarlier releases of Direct3D focused primarily on single CPUĬonfigurations and as such had limited threading support. Thus, with the DirectX 10-class and 10.1-class

direct x 11

Of DirectX 11 aligns with the next version of Windows, but the API will also be With DirectX 11, it is possible for developers to target hardwareįeature levels 10, 10.1, and 11 by using a single set of functions. DirectX 11 brings enough new features toīe a full version update, however, since it builds upon and extends DirectX 10.Īnyone familiar with DirectX 10 and 10.1 will feel immediately at home withĭirectX 11. Near full removal of capability bits, thereby making client code easier to InĪddition, the DirectX 10 API was designed to be cleaner and simpler, with the Let's take a look at theĭown-level hardware and operating system supportĭown-Level Hardware and Operating System SupportĮngineered to improve the underlying Windows Display Driver Model (WDDM) andĬreate significant opportunities for driver performance improvement. Technology, whose key features and benefits are discussed in this article,Įnables developers to take advantage of the latest hardware developments acrossīoth CPUs and GPUs.all while easing development pain. Conference, Microsoft announced the forthcoming DirectX 11 API set.







Direct x 11